PlayView

=PlayView=



Generic


PlayView can be described as guide book for games. Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images with no effort. It can be compatible 3D and PS Move+EYE Camera on PS3 and can include possible extra content(themes, DLC).

Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual. Specific background music, sound and videos per page can be apply.

There are various kind of content, but it can be distinguish as for PS3 or PSP (Some games titles are present in both category). However, it work on the same way (with specific encryption/security, resolution/more sub element such sound channel etc...). Few full free content for PS3 & PSP are available online.

PS3 games can contain embebed Playview (e.g. the "wizard book" inside "Ni No Kuni" uses a custom game module named libTGV_v1.45.07.sprx)

Playview might required PSP FW 6.39+, and PS3 FW around 3.70+.

Transfer from PSP PlayView to PS VITA (and export to PS3) is possible for some PlayView titles,

PSP/PS3 Digital comic/strategy/guide/manual are not PlayView.

Codename of playview is TGV (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...)


 * Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE


 * Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0


 * Game list in Japan for PS3,PSP&PS VITA

example structure PSP(/PS3)


Structure and display on both device PS3/PSP can be like flipping the pages of a book (see youtube game link and XML structure content.dat.edat) with specific background music for each page.

For one page (one page equivalent of 2 paper pages):


 * Each page contain 6 (or 5) layers with the same graphical content, the layer display is according to the level you zoom.


 * Aspect ratio is 1.77 (16:9) (all PSP models).


 * The demo video linked/image show a little different structure (tile sizes only as 256x256 and grid) . Described as"authoring", it s easy to understand/manipulate/modulate.


 * Level Layer order are reversed (layer 0 being the max_zoom) on the file who contain the image: gvd.dat.edat file (see DATA BASE Viewer) and effect as double page flip are defined into the content.dat.edat (second part contan the structure XML).

Game Data
Can be slightly different and for convenience description, this term of "1.01" (based on disc_version from PSP title) is used for wikify but it not meant to be strict since there are not strictly two different model at this level of files (neither as PS3/PSP)

However, PlayView version "1.00" and "1.01" difference are cosmetic order (or divided file on some PS3 title) until content.dat.edat XML structure (to be picky) and PlayView setting (format +warning/logo/user interface screen...).


 * *Tgvtools-v0.81 (FW 3.70.001) and v.1.10 (FW 410.001)
 * *Ni No Kuni internal PlayVew book use Tgvtools-v0.81 (FW 3.70.001)

See note for JPG extractor tool.

gvd.dat(.edat):
The file contain the image embedded as well as "database". Can be divided in 2 parts:
 * "TGDT0100"
 * "Image ID.gvd"

Image ID.gvd:
Repeat for each page referenced. Can be divide into 3 part: Name file referenced into XML, data base utility and the embedded images.

Images JPG
Embedded image (JPEG JFIF) per page.

The second page start.

content.dat(.edat):
The file contains a file list, and XML files giving the structure to transport elements such video, music background etc... (thiis file format can vary up to PlayView version)


 * First part header:

Then come the file list


 * Second part XML:

On 1.01:

Note

 * Image: JPEG (...)


 * Video:
 * *no auto scale on PSP? (fw 6.60 videos utility is more picky than fw 6.39)
 * *not all PlayView on PS3 & PSP contains videos, 3D content video and stereo 3D are supported.


 * Sound: (only se.dat?)

Some PS3/PSP PLayview can have specific sound assigned to actions such cancel.


 * Music: Used on background, for each page or when linked/zoomed. MP3 format (128 KBPS)


 * PSP EDAT files (videos & sound also): see tool on main page for decrypt.


 * Tiles_type also as Multiplane and Stereoscopy?


 * Web Brower link in-game for PS3 PlayView?


 * This tiny tool can extract embedded .JPG (some gvd.dat can have more than 10 000 images), heavily based on an MPO splitter by Christian Steinruecken.

http://rghost.net/48813321 (include Code-Compile-Credit. Drag and drop your file with embedded .JPG)

PlayView Config
PlayView apps itself can be configured per game/machine. Indeed one aspect of this Tiny Gigantic Viewer being authoring, it need to be quick and easy to port (...) the game data but also the apps to fit into different content/machine/user.

Following Config PSP & PS3 and config User Interface description are not necessary complete and don t necessary complete each other.

Config PSP & PS3: tgv.cfg
This file can be in different format up to the title.

Allow different settings for the title such background color.

This table is not complete.

Config User Interface: ui


This file can be in different (and so variable values) format/name up to the title version.

Can be divide into 3 part:


 * First part:


 * Second part (example):

Title id.png followed by the image itself:
 * Third part example:

.KIDOJI_480x272.png .KENKO_480x272.png .SHIYOJO_480x272.png .LOGO_PSP.png .PSP_LOGO.png .focus_focused.png .help_p_o.png .help_p_x.png .guide_base.png .guide_h.png .guide_ds,png .guide_dm.png .guide_s.png .guide_lr.png .guide_af_o.png .guide_af_x.png .guide_ao_o.png .guide_ao_x.png .guide_c_o.png .guide_c_x.png .guide_av_o.png .guide_av_x.png .guide_am_o.png .guide_am_x.png .player_panel_base.png .player_play.png .player_pause.png .player_forward1.png .player_forward2.png .player_forward3.png .player_rewind1.png .player_rewind2.png .player_rewind3.png .player_slow.png .player_letters.png .player_progress_base.png .player_progress_bar.png